<html> <script> var x = 10; var y = 10; var myTimer; function startshake() { setTimeout(function() {moveElemX("shakeObject",x-(Math.floor(Math.random()*6)));},10); setTimeout(function() {moveElemX("shakeObject",x+(Math.floor(Math.random()*7)));},25); setTimeout(function() {moveElemX("shakeObject",x-(Math.floor(Math.random()*5)));},40); setTimeout(function() {moveElemX("shakeObject",x+(Math.floor(Math.random()*6)));},55); setTimeout(function() {moveElemX("shakeObject",x-(Math.floor(Math.random()*8)));},70); setTimeout(function() {moveElemX("shakeObject",x);},85); setTimeout(function() {moveElemY("shakeObject",y-(Math.floor(Math.random()*7)));},15); setTimeout(function() {moveElemY("shakeObject",y+(Math.floor(Math.random()*3)));},35); setTimeout(function() {moveElemY("shakeObject",y-(Math.floor(Math.random()*5)));},45); setTimeout(function() {moveElemY("shakeObject",y+(Math.floor(Math.random()*7)));},65); setTimeout(function() {moveElemY("shakeObject",y-(Math.floor(Math.random()*5)));},80); setTimeout(function() {moveElemY("shakeObject",y);},95); } function stopshake() { clearInterval(myTimer); document.getElementById(elemName).style.top = y+"px"; document.getElementById(elemName).style.left = x+"px"; } function moveElemX(elemName,X) { document.getElementById(elemName).style.left = X+"px"; } function moveElemY(elemName,Y) { document.getElementById(elemName).style.top = Y+"px"; } </script> <body> <span id="shakeObject" style="position:absolute;top:10px;left:10px"> <table bgcolor="#ffff22" cellpadding=2 cellspacing=2 align=center valign=middle><tr><td>Telephone</td></tr></table> </span> <script> myTimer = setInterval("startshake()",1000); </script> <br><br><br> <a href="javascript:stopshake()">Stop Shaking</a> </body> </html> |
This is just an example. There are still many other ways to do it. You can also change the timer or offset to other values that suit your need. Hope you like it!
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